Take a look at how Exoids was created by clicking through the slideshow below. 

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  • The concept team gathers for its weekly meeting.

  • The director about to present to an audience of potential crew.

  • CG Supervisor Vito Birardi and animator Heejin Kim discuss rigging the main character.

  • Th concept team continues refining their designs.

  • The director uses a multiplatform approach to complete his overlapping projects.

  • Early Zbrush work on Gus Nitrous.

  • Modeler Diego Gonzalez strategizes with concept artist Travis Bourbeau.

  • An example of a CG model test render submitted for director approval prior to final texture.

  • An example of a CG model test render submitted for director approval prior to final texture.

  • The Slug car model with look development paintover

  • The team moves into simultaneous modeling and rigging.

  • Developing custom scripts is part of most CG film pipelines.

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